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<wargear>
  <item>
    <name>Necron</name>
    <description>The model uses the Necron special rules.</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Hover</name>
    <description>The model is ponderous and therefore moves and assaults exactly as a unit on foot, despite hovering low above the ground.</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Monstrous Creature</name>
    <description>The model follows all the rules for a Monsterous Creature as described in the rulebook.</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Artificer</name>
    <description>When not in close combat, the Tomb Spyder may produce a scarab swarm at the start of the assault phase.</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Soulless</name>
    <description>Any unit within 12" of a Pariah counts as having a Leadership of 7, unless it would normally be lower.</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Psychic Abomination</name>
    <description>Any psykers within 6" of a Pariah must take a morale test, and fall back if failed. When in close combat, the psyker will not fall back but instead will only hit on a 6.</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Infiltrators</name>
    <description>The unit may set up according to the Infiltrator rules, if the mission allows infiltrators.</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Deep Strike</name>
    <description>The unit may be held in reserve and enter play by Deep Strike, even if the mission does not normally allow it.</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Move Through Cover</name>
    <description>The unit rolls an extra D6 when attempting to move through cover.</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Terrifying Visage</name>
    <description>A unit in close combat with the Flayed Ones must take a Leadership test at the start of each round of combat. If the test is failed, the unit only hits on a 6.</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Reserves</name>
    <description>Any unit of Warriors beyond the minimum may be placed in reserve, even if the mission doesn't normally allow it. These units can only enter play through a Monolith portal. Any units not deployed by the end of the game count as destroyed.</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Phase Shift</name>
    <description>Wraiths are granted a 3+ Invulnerable save, and count as having Frag Grenades when assaulting units in or behind cover.</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Wraithflight</name>
    <description>Wraiths move as jetbikes, but never count terrain as impassible and never take difficult terrain tests. Wraiths cannot end their movement inside of an object.</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Jetbikes</name>
    <description>The unit moves as jetbikes, and may move and fire their weapons.</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Deep Strike</name>
    <description>The unit may Deep Strike if the mission allows it.</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Swarms</name>
    <description>Scarab Swarms move as jetbikes, but do not need to take difficult terrain tests. The unit cannot hold objectives, capture table quarters, or count as surviving troops in a Meat Grinder mission.</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Vulnerable to Blasts</name>
    <description>Template, Ordinance, and Blast marker weapons inflict two wounds instead of one on scarab swarms.</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Small Target</name>
    <description>When in cover, the model gains +1 to its cover save.</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Living Metal</name>
    <description>Weapons that reduce a target's armour value or roll extra dice for armour penetration do not do so against the Monolith.  Ordinance weapons still roll 2D6.</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Ponderous</name>
    <description>The Monolith is a skimmer which can move up to 6", can remain stationary, does not drift when stunned or shaken, and does not crash if immobilized.</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Power Matrix</name>
    <description>Instead of firing its Particle Whip, the Monolith may teleport a unit through its portal. If Necron Warriors are in reserve, the Monolith must teleport one unit of them into play. Otherwise, any Necron unit within 18" may phase out and then re-emerge from the Monolith portal.</description>
    <type>Rules</type>
  </item>
</wargear>